6/25/18

Design Software to Beat AI at Anything

There is so much progress going on with artificial intelligence. New gpu with thousands of cores and vast left-wing cpus may support tremendous AI learning with portability. Chess algorithm's beat surpassed human players long ago. 
Now https://bgr.com/2018/06/25/openai-dota-2-bot-can-beat-human-players/

https://www.technologyreview.com/s/611536/a-team-of-ai-algorithms-just-crushed-expert-humans-in-a-complex-computer-game/

It is time that games are designed specifically that would let human players win and artificial intelligence forced to lose. It is possible and might have collateral benefits in the future, who knows? Equally as much work should go into defeating artificial intelligence programming in theoretical research to make real applications as goes into building up artificial intelligence The one-sided line of development doesn't seem especialy bright.


https://venturebeat.com/2018/06/25/openai-cofounder-greg-brockman-on-the-transformative-potential-of-artificial-general-intelligence/

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